How do I obtain the reference of a Control?
There are 2 recommended ways of obtaining the reference of an underlying control. \
1. Execute code on control creation
Use the Control.init attribute to run code on control creation.
Copy ListBox.create [
ListBox.init (fun listBox ->
listBox.Items <- [ 1 .. 3 ]
)
]
2. Obtain a view reference via an outlet
Calls the listBox.Set
function when the control is created.
Copy Component (fun ctx ->
let listBox = ctx.useState < ListBox >( null )
ctx.useEffect (
handler = (fun _ ->
listBox.Current.Items <- [ 1 .. 3 ]
),
triggers = [ EffectTrigger.AfterInit ]
)
View.createWithOutlet listBox.Set ListBox.create [ ]
)
How do I obtain the reference of a Component?
The Component reference can be accessed via ctx.control
.
Copy Component (fun ctx ->
ctx.useEffect (
handler = (fun _ ->
ctx.control.Tag <- 0
),
triggers = [ EffectTrigger.AfterInit ]
)
Button.create []
)
How to set attributes on Component level?
Copy Component (fun ctx ->
ctx.attrs [
Component.background "transparent"
Component.borderThickness 1
]
Button.create []
)
How do I restrict what a user can input in a TextBox / AutoCompleteBox / InputElement ?
This is possible by intercepting the TextInputEvent and modifying its event args. It's important to attach the handler to the tunnelled event. More details about event routing can be found here .
In the example below whatever a user types in a TextBox will end up as uppercase text.
Copy TextBox.create [
TextBox.init (fun control ->
control.AddHandler (
TextBox.TextInputEvent ,
(fun sender args ->
args.Text <- args.Text.ToUpper ()
),
RoutingStrategies.Tunnel
)
)
]
Here another example that prevents users from entering anything but numbers.
Copy TextBox.create [
TextBox.init (fun control ->
control.AddHandler (
TextBox.TextInputEvent ,
(fun sender args -> args.Text <- String.filter Char.IsNumber args.Text ),
RoutingStrategies.Tunnel
)
)
]
How to render a Control to an Image?
Copy let renderToFile ( target : Control , path : string ) =
let pixelSize = PixelSize ( int target.Bounds.Width , int target.Bounds.Height )
let size = Size ( target.Bounds.Width , target.Bounds.Height )
use bitmap = new RenderTargetBitmap ( pixelSize , new Vector ( 96.0 , 96.0 ))
target.Measure ( size )
target.Arrange ( Rect ( size ))
bitmap.Render ( target )
bitmap.Save ( path )
Managing Focus
Copy Component.create ( "view" , fun ctx ->
let textBoxA = ctx.useState < TextBox >( null , renderOnChange = false )
let textBoxB = ctx.useState < TextBox >( null , renderOnChange = false )
let textBoxAFocus = ctx.useState ( false , renderOnChange = true )
let textBoxBFocus = ctx.useState ( false , renderOnChange = true )
StackPanel.create [
StackPanel.margin 10
StackPanel.spacing 10
StackPanel.children [
TextBox.create [
TextBox.init textBoxA.Set
TextBox.onGotFocus (fun _ -> textBoxAFocus.Set true )
TextBox.onLostFocus (fun _ -> textBoxAFocus.Set false )
]
TextBox.create [
TextBox.init textBoxB.Set
TextBox.onGotFocus (fun _ -> textBoxAFocus.Set true )
TextBox.onLostFocus (fun _ -> textBoxAFocus.Set false )
]
StackPanel.create [
StackPanel.orientation Orientation.Horizontal
StackPanel.margin 10
StackPanel.spacing 10
StackPanel.children [
Button.create [
Button.content "Focus A"
Button.background (if textBoxAFocus.Current then Brushes.Green else Brushes.Red )
Button.onClick (fun _ ->
let _ = textBoxA.Current.Focus ()
()
)
]
Button.create [
Button.content "Focus B"
Button.background (if textBoxBFocus.Current then Brushes.Green else Brushes.Red )
Button.onClick (fun _ ->
let _ = textBoxB.Current.Focus ()
()
)
]
]
]
]
]
)
Last updated 3 months ago